Error Decompressing Sprite

Sprite Error

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Very detail instruction. Thanks. By the way, I want to use OpenCV without terminal. do you have any sugestion, what aplication should I use?

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nevermind, i finally found out what it was! for some odd reason, the loader i was using ran the onComplete function twice.at least it looks like.

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The overworld sprites look fine, but when I enter a battle all the sprites for. It does not give me any type of error when the save game is deleted. Red and Blue use SRAM as temporary storage while decompressing sprites.

The Mugen Fighters Guild – Mugen1.0 "out of memory" error – ATM, that never happened to me, though I don't know, how much RAM memory I have. I, at least, can say, that my roster is rather gigantic AND uses characters, that.

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Sprite Sheets (17 posts) (7 voices). I have to export the character into the sprite sheet as seperate layers so that I can tint the layers to make him look like he.

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All it said was "There was an error decompressing the data!" So, guess that was my fault. Some sprites may be off of 4 pixel in height or width,

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Nov 8, 2005. So I checked the error log, found out that 1646 means "sprite decompression error", I found out that Sprites are located in D2DATA.MPQ file so I.

7/9/00 Getting an error decompressing a sprite? Copy the D2Char.MPQ off the Diablo II "Play Disk" into the Diablo II folder on your hard drive.

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