Stlport Link Error

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I am running into the same scenario trying to link a different program against STLPort. Out of curiosity were you able to resolve this? If so, do you recall how?

I encounters some weird situations about ndk's stlport linking. My snippet codes as follows: #include <cstdlib> #include "igslib_imodule_manager.h" #include.

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linking STLport lib. Now, when I guild my project, I receive the following error message: 27>Linking. 27>LINK : warning LNK4224: /OPT:.

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STLport: FAQ – Is it a STLport bug? Q3.1 Do I need to build library to use STLport? Q3.2 During library compilation with MS VC++ 6.0 I see following error report:. Q3.3 Does. Now build library from a.cpp with string implementation Impl1; then build application with b.cpp that use string implementation Impl2, and link with mentioned.

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STLPort compiles fine, but. Forum:. I get a linker error. LINK :. Please check the file _auto_link.h under STLPort\stlport\stl\config folder.

I have installed Stlport on my windows computer, and in order to substitute Microsoft STL with Stlport in VC10, I have added the head files of Stlport to Include Directories(Property Pages->VC++. I also tried to build the third party libraries from the source codes, but I have met with the similar link error:

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I'm trying to compile STLPort-5.1.5 for Windows Mobile 5 using Visual Studio 9.0. Unfortunately, when the process gets to the linker, it fails as below:

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Link error STLPort – gamedev.net – I have just installed Visual Studio 7 and I get a link error when I try to build my current project: LINK : fatal error LNK1104: cannot open file 'stlport_v.

STLport: Configuration Manual – Default is off, just not to break compilation for those who do use those types. When on, it saves a lot of compile time for most compilers, also object and executable size for some. That also guarantees that you still use optimized standard i/o when you compile your program without optimization and link with optimized library.

This rule only applies to libc++, gnustl, and stlport. Warning: The linker can catch some of these. Beyond the behavioral issues involved, linking the static runtime into multiple libraries will duplicate the code in each shared library, increasing the size of your application. In general, you can only use a static variant of the C++.

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